Animation Mentor released a bunch of new rigs to Alumni today. All of these are available on www.animationrigs.com as part of their Anim-Mates Collection. I'm not very fond of the current collection myself. I just don't find them all that appealing, especially when compared to the rigs over at I-Animate and the free Malcom rig from Anim-School. Luckily Bishop is still pretty appealing and versatile, and if nothing else, animation mentor promises to release a new rig every term (3 months) so i expect more appealing rigs are on the way! In any case, it's always fun to play with new rigs, and since these dudes all use the same basic rig set up, i figured i outta figure em out. So... back to the pose a day!
Haven't got to my Pose-A-Day yet, but wanted to throw this quick test i did yesterday up to the interwebs. There's definitely some polish left to do if i go back to this, but it's not really a reel piece so we'll see... It was mostly just a quick body mechanics exercise. I would like to do something with this rig, but i wanted to test him out first. I saw more than my share of fat people on my cruise to Europe, and have been itching to animate a fat dude since then. This was just trying to get a feel for the rig and see if i could pound out a decent walk cycle in a day.
Feedback, as always is more than welcome!
Here's my first animation pass at my Robot Fight Test. I switched to spline tangents, broke all my key poses down, and started solidifying my basic timing. spacing and arcs. Still aways to go polish wise, but this is pretty close to what i envisioned. Feedback is most graciously encouraged! Thanks everyone!
Here's my first pass on a quick Robot Fight Test. This is still in rough blocking, so timing and posing is most certainly still under scrutiny. Feedback is most welcome. The camera move is still rough too, and i didn't pose stuff to camera in the second shot yet (as i didn't originally plan on it being a 2 shot.)
Would love to hear what anyone thinks!
Another day, another pose. Today's pose is about balance, one of the most fundamental and important things to get right when posing your character. If the weight is off, the shot is off.
Thought I'd also pass along an AWESOME site for finding poses.
This site is primarily a gesture and figure drawing tool. I also use it daily to do some gesture and figure drawing. You can set timers and it will randomly generate images for you to sketch. They've also recently added 'classes.' Where, much like a traditional art school drawing class you'll start out with quick sketches (like 30sec-1min) and gradually build up to longer poses. Excellent, excellent tool!
There's clothed and unclothed models and even animals. Check it out and support these dudes! They're awesome!
Here's today's pose:
As I mentioned in my previous post, I've just finished the curriculum at Animation Mentor. One of the things they do at the end of each term is have your mentor give you end of term feedback. Essentially, it tells you what you're strengths are and where you could stand to improve. As with all previous classes, I asked my mentor Mark Oftedal to be brutally honest with me with where i need to improve. He didn't feel i was particularly weak in anything in particular (which felt pretty darn nice to hear), but one area he felt we (in this case we being I, but really all of us as animators) could always improve it was in the strength and beauty of our poses. He mentioned that when he started at Pixar, coming from a drawing background, there were many animators who were faster, had better acting, better timing, but one thing where he felt he shined was in solid appealing poses. Anyone whose familiar with Mark's work would certainly agree. As with his drawings he spent a lot of time examining and re-examining his poses and making them as beautiful as he possibly could.
This brought my thoughts back to class 4 and a question posed to my mentor Steve Cunningham from Dreamworks Animation. In one of our Q&As, someone asked Steve if he had any quick, easy, daily exercises we might do to make us better animators. Steve said he was asked this every class and every class he replied the same way. Do a pose a day on what ever rig you're currently working with. Do it every day. He told us to simply find a picture somewhere; on the internet, in a magazine, from a photo - wherever - and spend 15-20min tops trying to copy that pose onto your character. Steve said this was an exercise he still practiced when getting a new rig. He said it would help you understand the rig (which in turn would help you work faster) and it would help you come up with better, stronger poses (which is really the root of our art if you boil it down, a series of poses) if you stuck to it. Steve challenged us to do a pose everyday and put it in our Public Review and followed by saying that despite everyone wanting to get better at animation and him having what he claimed was a method for accomplishing this, that he'd NEVER had a student actually follow through.
Well I for one am game for anything that will give me even a shot at bettering my art. I'd read somewhere or heard it said somewhere that everyone has 10,000 bad drawings in them that they have to work out before they get any good so this made perfect sense to me and i challenged myself to do it. I'm proud to say i DID do a pose day everyday in class 4. And class 5. Admittedly i started slacking on this challenge halfway through class 6, but what can i say?!?! I was trying to get a reel together! In any case, Mark's end of term feedback got me back to thinking about it. Steve had promised I'd see improvement in my work, (and i certainly have, both in terms of speed and quality,) but i started to think maybe i hadn't worked out my 10,000 bad drawing yet so it was time to get back to it. Besides, i like doing it and i can't see how spending 15-20 minutes a day on this is ever gonna negatively effect my work.
So here we begin. The Pose-A-Day Challenge is back in full effect, and i challenge any animator out there reading this to do the same. The rules are simple. Find a picture somewhere and copy that pose on your character. Spend no more than 20 minutes posing it on the character. I mean it! 20 minutes at the absolute most. The goal is to capture a pose and capture it quick, so hit the important things about the pose first and only worry about the details if time allows. Think about how you can plus the pose from the image, how you can exaggerate it to make it read more clearly, how you can make the pose work on the rig you're using. Sometimes i pick a theme for the week, like horses standing, people sitting, sadness, happy poses, dance poses, animal poses, etc. One week i even found animal poses and posed them on a human character. Not trying to make the character look like an animal as much as thinking 'how would a human character pretend to be an animal.' Your options are limitless!
As Steve Cunningham assured me my work would improve, i promise you the same. If you actually do this, your work WILL improve. You WILL get faster. So give it a shot and let me know how it works for you!
I expect this blog will keep me accountable for my pose challenge as much as the challenge will keep me accountable for posting to my blog. Everyday, I'll post a new pose. Here's the first one:
Time to get this crazy ol' Blog started I suppose! So, hello there! My name is Ryan Hayford and I'm an animator and artist based out of San Francisco, Ca. I suppose this will be a place to post my thoughts and ramblings. It will likely be animation focused as that's my primary passion, with music, travel, food and whatever else might appeal to me that day sprinkled in for good measure.
About me. I just graduated from Animation Mentor this week and I'm about to head out into the big scary animation world and find myself a jobby-job. My goal is to land at a feature animation studio and get into the movie business, but I plan on doing whatever it takes to get me there in the meantime! You can check out my current Animation Reel (as well as some other short tests) on my vimeo page here: